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Steam knockout city1/31/2024 ![]() Instead, players have to throw their own teammates thanks to the fact that the game includes the ability to ball yourself up to function as a ball. Essentially, it's Team KO all over again with the catch being: there are no balls on the map. On the other hand, Ball-Up Brawl was far and away my favorite mode. In general, this was my least favorite of the modes as the large maps made for lots of running around with little to do until the entire enemy team would descend on you. You can also collect your own team's diamonds, which won't increase your total but will prevent the opposing team from doing so. While the matches regularly devolved into trying to shove other players off the map - falling is a real bummer of a way to lose a match - more than once it allowed for flashy play where my customized character managed to knock two or more of the opposing team on their keisters thanks to spinning, jumping, and smart catches that sped up the ball with each subsequent catch.ĭiamond Dash essentially takes the team dynamic and makes it a race for resources instead of eliminations as knockouts generate diamonds you can then collect. Of the three modes, Team KO was the most straightforward, which should be fairly obvious given the name. While this obviously wasn't directly comparable to the actual launch where potentially thousands of players would be attempting to play at the same time, across different modes like the ranked League Play or in private matches, our experience was relatively smooth with few if any connection problems. recently had the opportunity to check out Knockout City on PC as part of a virtual event focused on three different Street Play modes: Team KO (3v3), Diamond Dash, and Ball-Up Brawl.
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